It's been a while since I sculpted anything like the characters I used to do for the haunt, so I'm going to try to make an effort to get back to that.
Here's the first of what I hope will be a series of little creatures. I'm calling him Flim (Fat Little Imp Man). Stay tuned for progress!
Saturday, May 25, 2013
Saturday, May 18, 2013
Going Green...
This was a test application of a sort of subtle wicked witch makeup. Gelatin cheeks (to lift and enhance the cheekbones), brow, nose, and jaw/chin pieces (to lengthen her face). The next try will have real (not drawn on) eyebrows, cleaner edges (so it's harder to tell where the appliance stops and the real skin begins), and a better paint job (this was my first go at airbrush makeup).
Side by side with the lovely model underneath:
The sculpture, on a lifecast of the model that's painted the same color as the clay, before molding:
A New Monster Movie!
If you're like me (and I assume you are if you're on here), you like monster movies. Fair assessment?
Cool. Now, I don't know about you, but I sure prefer a good, practical creature over some crazy computer generated monster. The thing about practical effects is that they just look real (because, you know, they're actually there on camera).
Well, my friends over at Amalgamated Dynamics (the creature effects shop that did some of the Alien sequels and a ton of other films you know) are embarking on their own project. They're going to write, direct, and do all of the all-practical creature effects on their own feature length film. It's called Harbinger Down. I can tell it's going to be pretty awesome.
Here's the link to the Kickstarter if you'd like to hear more or contribute: http://www.kickstarter.com/projects/1117671683/harbinger-down-a-practical-creature-fx-film
Seriously, check it out.
And, if you want to see some of the amazing work they've done on other films, check out their Youtube page: http://www.youtube.com/studioadi
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